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Sub-ether News April Archive
30/04/98 Earth Standard Time
Reviews!
Take a look at some smashing links/reviews to this site in Amiga Flame and Amiga Nutta. If you haven't visited these brilliant on-line Amiga
games magazines you've
been missing out - go there now!
You may have noticed that Hyper-Galactic Links are still offline. I'm very busy at the moment, and will bring it
online as soon as I can.
Form Problems
Some people have been experiencing problems with mailing the FPU Poll Form (below) to me. Please make sure
that your browser's mail preferences are configured properly before you submit you vote. This involves setting your Email
and Reply-to fields as well as your mail server information (check what you've got set in your email package if you are
unsure). If you still have problems, you can mail Lambda.FPU@Illuvatar.Demon.CO.UK - simply put "Yes" or "No" into the subject
field.
Current statistics are that 98% think that Lambda should be FPU only - (and the 2% that didn't seemed to own
FPU anyway!!!)
Some of the more vital GFX Routines have already been recoded for FPU (for testing purposes) - results are
encouraging. Currently they are compiled in C (Slow!) for cross platform portability (sorry folks - we have to make a living
you know :) - but Amiga ASM compiles (Fast!) will arrive shortly.
Lots of peopl keep inquiring as to when a new demo will be out. Well, due to the enormous task of recoding the
game engine - don't expect one for a little while...
...watch this space
28/04/98 Earth Standard Time
Development Poll
The command crew at Lambda Sector are currently considering implementing FPU support for Lambda. Since
coding two versions of Lambda (an integer and an floating point version) is at present too much of a task we are planning
to drop support for non-fpu based systems. However, since we don't want to cause any unnecessary upsets for all the
potential non-fpu owning Lambda Pilots out there, we thought it best to take a vote.
First let me outline some of the benefits gained by having FPU code:
- Floating point calculations enable faster 3D rendering - therefore higher FPS rates.
- Objects are calculated with more accuracy - no more disappearing or shaky polygons
- A side effect of increased accuracy allows far bigger ships - Imagine flying the length of a 2km capital ship!!
- Reduced overheads on the CPU allows more fancy graphics and more detailed ships
- FPUs are VERY cheap, so upgrading won't break the bank
As you can see, there are many benefits - and its a good reason to upgrade you machine :)
Cast your vote! Please fill out the the form and click on "Transmit" when you are done:
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24/04/98 Earth Standard Time
New Features
Version 0.11.x now in development sporting background planets, translucent plasma/explosions, thruster
flames/smoke trails and glow effects - see the screenshots!.
Lambda Info/Data has
also been updated to include the new features.
22/04/98 Earth Standard Time
New Ship!
Look at the latest ship to come out of the contruction yard. The Scapel Fighter.
Despite rumours, developement is continuing ahead full flank. Collision detection routines are finished and
proper inertia is being added.
This site is about to go public!
18/04/98 Earth Standard Time
Site updated again
New Lambda Version 0.10.x in progress (check out the screen shots). Collision detection is being added.
Now better multi-browser compliance. Tables and Frames problems sorted (again).
Added Command Crew and Hailing Frequencies links.
Added WebCounter (for when this site goes public).
Started work on low bandwidth/non-frames/lowres versions of this site - so if it looks bad on your 640x480x8
display, don't worry - you'll have a special version soon.
14/04/98 Earth Standard Time
Site updated
Now better multi-browser compliance. Tables and Frames problems sorted
Added Data Uplink - more to come.
This site is optimised for a 16-bit 800x600 display - Sorry to those without GFX cards, but its time to
upgrade! Lambda is best played on a GFXcard anyway :P
If something looks wrong on your browser, please mail me with a description of the fault and your
system.
11/04/98 Earth Standard Time
Lambda Sector Warp Gate now open!
Welcome to Lambda Sector. We ask you to observe correct Docking Protocols whilst in this system.
Through the Lambda Sector Network you will be able to access and retrieve up-to-date information and data on the
Space Combat Simulator "Lambda" - specifications, developement, flight tests and space ship designs.
Please be patient as our systems have only recently come on-line...
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